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Rules Tina Plays By

Celebrating my new commitment to games

Tina has started playing games!  Each blog post will focus on one game, and will follow the format of this post.  I’ll start out with a prose description of my experience playing the game.  I’ll aim to say witty and insightful things, but that won’t always happen.  I’ll include some details not covered in the categories below such as what I thought about the mechanics, story, art and so forth. I’ll say what I relate the gameplay to, from things like eating ice-cream to eating vegan ice-cream (some of it is good but it’s just not the real thing) to cleaning my bathroom to cleaning a boy’s bathroom (tons of tiny hairs from shaving are gross).

Celebrating my new commitment to games

I’ll then wrap up and move on to the criteria below.  Lastly, I will do my best to finish each game. When finishing isn’t feasible or possible I’ll play for at least 5 hours.

Genre and style “Competitive realistic first person shooter”, “Casual platformer”, etc.

Platform played on iPad, PS3, Arcade, Android, Mac, PC, Nintendo DS,  or whatever else I acquire

Good UI/UX

  • specific aspect of game that helped my gameplay and/or I was able to use effectively
  • another specific aspect of the game that helped my gameplay and/or I was able to use effectively

Bad UI/UX

  • specific aspect of game that was hurt my gameplay and/or I could not use it effectively
  • another specific aspect of the game that was hurt my gameplay and/or I could not use it effectively

Recommendations for improving UI/UX

  • specific thing I would change to make the UI/UX more effective
  • another specific thing I would change to make the UI/UX more effective

UI/UX rating
a subjective rating that I will score out of 100

How nauseous the game’s graphics made me feel
out of 100, 100 being I actually got sick

Game info Title, Genre, Developer, Publisher, Release Date, ESRB Rating, Metacritic Score, Platform(s)

Tags will develop as I blog, some examples include good (or bad) navigation technique, good (or bad) visual aid, good (or bad) interaction technique, motion made me sick, color confusion, symbol confusion, high cognitive load, low cognitive load, twitch overload

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